by Brian Whitney | Oct 3, 2023
CYBERPUNK 2077 CLIENT: CD Projekt Red PROJECT: In-Game Cinematics Our team jumped at the chance to collaborate on the cinematics for this highly-anticipated title, working with the veteran developers at CD Projekt on final cinematics layout and animation for the...
by Brian Whitney | Oct 3, 2023
RETURNAL CLIENT: Sony Interactive Entertainment/Housemarque PROJECT: Full Level Design/Co-Dev & Real-Time Cut-Scenes Production Frame Machine is proud to have been given the opportunity to work with the talented developers at Housemarque to develop the distinctive...
by Brian Whitney | Oct 3, 2023
FM COMPANY REEL 2022 We’ve assembled some favorite shots from our recent co-dev, cinematics, and gameplay animation work (along with some ‘evergreen’ shots we still love), featuring multiple AAA titles from Sony Interactive Entertainment, CD Projekt Red, NetherReam...
by Brian Whitney | Oct 3, 2023
MORTAL KOMBAT 11: AFTERMATH CLIENT: NetherRealm Studios/WB GamesPROJECT: Concept Design, In-Game Cinematics and Fatalities Animations Once again, it was our pleasure to collaborate with our partners at NetherRealm on their Aftermath story DLC: a full new campaign...
by Brian Whitney | Oct 3, 2023
BACK4BLOOD CLIENT: Turtle Rock Studios PROJECT: Gameplay Animation Frame Machine produced the in-game animations for all player and humanoid zombie characters in this spiritual successor to Turtle Rock’s iconic zombie first-person shooter franchise, Left 4...
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